Beacon Pines developers describe the game as ‘Winnie The Pooh meets stranger things’

Beacon Pines developers describe the game as ‘Winnie The Pooh meets stranger things’

With Halloween approaching in about a month, beacon pines is a prime example of just how creepy some games are capable of instilling through graphics, stories, mechanics, and more. beacon pines is a new graphic adventure game from Hiding Spot Games where players are tasked with uncovering the mysteries of the titular city by exploring the world, meeting new characters, and making clever use of charms. Amulets are actually the game’s version of words, which players can collect in this indie game to change the course of history.


beacon pinesThe art style is more cute than disturbing, but the overall story of Luka and other characters that populate the anthropomorphic city is the exact opposite. There is a general feeling of chills beacon pines which its developers initially attributed to a similarity to the classic mystery elements of the cult series twin peaksonly to discover that there is a more popular way to convey the same message thanks to Strange things. Game Rant spoke with Matt Meyer and Ilse Harting of Hiding Spot Games about what it was like to develop this unique game and what players can expect.

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Why Beacon Pines’ Similarities To Winnie The Pooh And Stranger Things Make Sense

“Winnie the Pooh satisfies Strange things” is perhaps an unexpected way to describe a narrative game about young anthropomorphic characters, but it makes a lot of sense in the case of beacon pines. The game’s art was created by Harting after the trio of developers at Hiding Spot Games decided on which direction to go. beacon pines, which started out as a rhythm-based battle RPG. The fact that beacon pines changing its trajectory to a more familiar setting of the modern era was a boon to Harting, who managed to give the city and the characters a life of their own by blending European and American cities.

“I’m more at ease and in my comfort zone when it comes to real life than things like fantasy. There’s more direct inspiration to take from your environment, the people around you and how they interact. I think it became more easy to design the roles of the characters when we established that it wasn’t going to be a fantasy, but more of a city setting.”

The protagonist is a young deer named Luka, who is based heavily on the work of AA Milne. Luka is dealing with the death of his father and the disappearance of his mother, which come together with the mysteries that surround the town and its inhabitants, leaving the protagonist and his friends to discover the secrets of Luka. beacon pines. Because there are science fiction elements to the plot and because the story follows a group of children, the connection to Strange things it is quite apparent.

As Luka and his friend Rolo investigate disturbing phenomena in beacon pinesthe unintended similarities with Strange things pop, while retaining a winnie the pooh-as an aesthetic for a peculiar juxtaposition. Because Meyer and fellow developer Brent Calhoun were born in the 1980s, they grew up with a certain culture of movies, TV shows, and books filled with stories about groups of young people tasked with solving the haunting mysteries of their town. However, given the development of beacon pines so the game is today started about five years ago, Strange things it was not an active source of inspiration.

“Maybe it’s more of a trope or just a theme that was used a lot in the ’80s, and it was the kids who were in charge of saving the day. That’s still a theme you hear a lot these days too, but it’s something timeless. theme that everyone can relate to because they’ve all been kids and felt like sometimes it’s up to them to do things since no adult trusts you to do anything. That ties in pretty well with Stranger Things, too.”

Still, Hiding Spot Games found a happy medium between Harting’s beautiful illustrated diary style and the bizarre, sometimes disturbing stories of beacon pines. Players can interact with the game in interesting ways compared to other narrative titles, as they can use a feature called The Chronicle to explore all the paths they didn’t take in their game, discovering more sides to the characters and the story in general. Even though this was not intended as a coming-of-age story to the Strange things, beacon pines it’s bold enough to use existing tropes and challenge them to be something more, and that’s something the industry will always need.

beacon pines It is available now for PC, Switch, Xbox One and Xbox Series X/S.

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